Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

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Focal Press
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Mar, 2010

About Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project.
Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer.
Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides:
Digital Storytelling, Second Edition by Carolyn Handler Miller
Animation Writing and Development by Jean Ann Wright
Writing for Animation, Comics, and Games by Christy Marx
Story and Simulations for Serious Games by Nick Iuppa and Terry Borst
Writing for Multimedia and the Web, Third Edition by Timothy Garrand

  • How to break in to the industry and have a career in writing for animation or videogames.

  • How to fine tune your narrative, characters, world, and dialogue--with this comprehensive guide to writing.

  • Companion Web site includes all of the key multimedia and resource components from the original Focal Press books.

Table of Contents

Chapter 1: Animation Terminology
Chapter 2: The Basics
Chapter 3: Basic Animation Writing Structure
Chapter 4: Developing Characters
Chapter 5: Animation Comedy and Gag Writing
Chapter 6: The Animated Feature
Chapter 7: The Pitch
Chapter 8: Breaking and Entering
Chapter 9: Agents, Networking, and Finding Work
Chapter 10: Writing vs. Design
Chapter 11: Interactivity and Its Effects
Chapter 12: Old Tools/New Tools
Chapter 13: Interactive Media and the Writer
Chapter 14: Creating a Work of Digital Storytelling: The Development Process
Chapter 15: The Script Format
Chapter 16: Script and Proposal Formatting
Chapter 17: Interactive Multimedia Narrative and Linear Narrative
Chapter 18: The Elements of Interactive Multimedia Narrative
Chapter 19: Designing Simulation Stories from Tacit Knowledge
Chapter 20: Simulation Stories and Free Play
Chapter 21: Experience Management
Chapter 22: Backstory and Free Play
Chapter 23: Stories in State-of-the-Art Serious Games
Chapter 24: Working as a Digital Storyteller
Chapter 25: Creating Your Own Showcase
Chapter 26: Breaking and Entering

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